![]() ![]() ![]() Just like Mikami-san himself, he made action games. But we didn't assemble a team to make the ultimate horror game. If you look at the original vision of the studio, it was not made to make just horror games, it was made to foster new ideas and support new developers. John Johanas: Well, I would say it was always the intent in a way. What does that mean for a studio like yours that you're branching out into this new direction? There were a lot of rumblings about what your next game could be, and when the project was finally revealed, it was this bright, colorful action brawler set to rhythm. IGN: Tango is primarily known, I think by most people, as a horror game studio. It all sounds really hard and I don't know if it'll work, but why don't we try prototyping it." That's actually when it started at the end of 2017. My boss Mikami-san was like, "It sounds really cool. I was like, "You're probably not going to accept this, but I just think this is a really cool idea and have a really strong idea of how this could work." This is the most un-Bethesda game you can possibly imagine because we're showing the ideas where the visuals would be like a throwback to the cel-shaded look of the PS2, Dreamcast, and early Xbox era. What if we can do that in an action game? And then, just the idea of rhythm action - and everything is synced to the music, but it's not a rhythm game - led to a spark in the meeting. I kind of wrote up this very quick pitch about this idea about how good it feels in trailers and movies when hits land to the beat and it just feels like the action just feels so much more satisfying. I had this idea kind of brewing in my head for a while, but being this studio known for horror, in my mind I'm like, "Oh, this, this'll never get approved." When we're playing games in our downtime, we talk about action games. Just from a personal standpoint, I felt like I needed a palate cleanser.Īnd when you develop a game with the other team members, you talk about other games people like. I directed that and as we were winding up, we knew that Ghostwire was the next game that the studio already had begun working on pre-production. John Johanas: It was actually right after The Evil Within 2. I'm curious, when did the development for Hi-Fi RUSH begin? Don’t forget to check out the video content to see the game in action.IGN: My entire timeline's talking about Hi-Fi RUSH. You can read a review of a related title below, or check out a game hub for further coverage as well. To summarize these were the details on if Hi-Fi Rush can run on Xbox Series X/S console platforms. It should be exciting to see what’s to come for the consoles and how much gaming will change over this generation. Whether that’s in the boosted resolution (visual fidelity) that’s provided in the filtering, or just generally the extra performance that assists with the Hi-Fi Rush frame rate to keep it running smoothly.Ĭertainly great to see what these games can provide on the latest console platform that features full backwards compatible support and will see many new titles release over its lifespan. Hopefully you found these details helpful in regards to understanding how this game is running on the platform. It’s got a lot of heart, entertaining characters and some wild moments to enjoy over time. Time your moves to pull off flashy Beat Hits, hard-hitting special abilities and even combination attacks with your allies! Want to show off? Go further and tap into the beat to amp up your skills and earn those covetous S-rank scores. Take on armies of corporate drones (read: actual robots) in satisfying, rhythm-amplified combat. Labeled ‘defective’ after a shady corporate experiment mistakenly fuses a music player to his heart, Chai must now fight for his freedom in a slick animated world where everything – platforming puzzles, enemy attacks and even the colorful gags & banter - are synced to the beat. Feel the beat as wannabe rockstar Chai and his ragtag team of allies rebel against an evil robotics enhancement megacorp with raucous rhythm combat! This is a wild, over the top single player game where every single moment is one that is tied to hitting the beat which is exciting. ![]()
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