Weekly: Every Thursday at 19:00 (London time).Monthly: First Thursday every month at 19:00 (London time).This means that you have three schedule "formats" – monthly, bi-weekly and weekly, and by default: The timer is calculated using your server wipe tag ( monthly/ biweekly/ weekly), wipetimer.wipeTimezone, wipetimer.wipeDayofWeek and wipetimer.wipeHourofDay convars, however you can override these with either wipetimer.wipeUnixTimestampOverride or wipetimer.wipecronoverride convars. Make sure the time is set correctly on your servers! The default configuration aligns with force wipes so it shouldn't need any changing for most people. The amount of APCs is dictated by size of your map: WorldSize / 1000 * 2 How does the timer work? This is exclusively an endgame event and APCs will never spawn if there are more than 24 hours until the server wipe. Scientists on island will be increased, and Bradley APCs will start roaming on the entire island, attacking anything it spots. Since this is a event, you can start it whenever you want using the spawn f15e command. This event has no direct impact on game play. You will hear an aggressive sound of a jet flying by. (Within a hour, and this can be changed with the eventschedulewipeoffset.event_hours_before_wipe variable.) F-15E Strike Eagle Inboundį-15E "Strike Eagle" jets will start observing the island. On the last day of (24 hours before) every wipe cycle, the server will start two endgame events soon. This will also decide when server should start running endgame events, so it's important to keep this timer accurate with your server's wipe schedule. This is not a random countdown timer - in fact, this timer is counting down until the next server wipe. On the lowest level of Nuclear Missile Silo monument, you might notice a nuclear warhead connected to a small laptop with timer on it. This article was last updated on June 1st.
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